‘‘ FARY TALE ’’

I GOT GAMES UNITY 2019 ( IGG GAMES)

Cinematic visual development for ‘‘ Fairy Tale’’ - Montreal Date: 2020

The scene takes place in a fantasy forest with green trees, rocks, and plants. In the center is a small house in a clearing, with a broken stone path leading to it. It's near dusk, with sunlight filtering through the trees. The style is fantasy. Light the area as you see fit and set up a camera with a slight panning movement. Use post-processing tools to improve the scene if necessary.

Moodboard

Find your references, models, Inspiration…

BREAKDOWN

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Dream

Take a breath, take a time to be inspired. Building your mood board, find your references. Find your models, shader, preset that you can already use as a plan to avoid wasting time!

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Structure

Starting to compose the scene, create your concept art. Be proactive and stay focus. Keep your energy when is needed!

  1. What I have to create?

  2. What I have to refine?

  3. What I have to reuse ?.

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Création

It’s time to rush, Don’t thinking too much just expand all of your energy on the main part of the Project!

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LIGHTING & FX

PRODUCTION

Be proactive and stay focus!