‘‘ FARY TALE ’’
I GOT GAMES UNITY 2019 ( IGG GAMES)
Cinematic visual development for ‘‘ Fairy Tale’’ - Montreal Date: 2020
The scene takes place in a fantasy forest with green trees, rocks, and plants. In the center is a small house in a clearing, with a broken stone path leading to it. It's near dusk, with sunlight filtering through the trees. The style is fantasy. Light the area as you see fit and set up a camera with a slight panning movement. Use post-processing tools to improve the scene if necessary.
Moodboard
Find your references, models, Inspiration…
BREAKDOWN
Dream
Take a breath, take a time to be inspired. Building your mood board, find your references. Find your models, shader, preset that you can already use as a plan to avoid wasting time!
Structure
Starting to compose the scene, create your concept art. Be proactive and stay focus. Keep your energy when is needed!
What I have to create?
What I have to refine?
What I have to reuse ?.
Création
It’s time to rush, Don’t thinking too much just expand all of your energy on the main part of the Project!
LIGHTING & FX
PRODUCTION
Be proactive and stay focus!