IGG GAMES
LORD MOBILE
I GOT GAMES UE4 ( IGG GAMES)
Cinematic visual development for ‘‘ Rescue Choice ’’ - Montreal Date: 2021
The scene takes place in a dungeon where you must help the princess by solving puzzles. The last puzzle is a tough decision, so trust your instincts. I created and organized all the 3D elements for this scene. We were only 6 days behind schedule. I made several 3D assets using Substance Designer and ZBrush, and I handled the lighting and shaders in Unreal Engine.
BREAKDOWN
Dream
Take a breath, take time to be inspired. Building your mood board, find your references. Find your models, shader, preset that you can already use as a plan to avoid wasting time!
Structure
Starting to compose the scene, create your concept art. Be proactive and stay focus. Keep your energy when it is needed!
What I have to create?
What I have to refine?
What I have to reuse ?.
Création
It’s time to rush, Don’t thinking too much. Just expand all of your energy on the main part of the Project!
Moodboard
Find your references, models made some concept art…
Production
After inspiration,concept art, let’s to focus on 3d modular asset.