
‘‘ THE SMURFS DREAMS ” :
PASTRY
Ocellus Studio
3D Senior environment / Lighting Artist
As a Senior 3D Environment Artist, focusing on refining and finalizing levels. PASTRY, the level was already 90% complete when I stepped in. My primary role involved:
Polishing the lighting to create a more immersive and visually striking atmosphere.
Enhancing the fog to add depth and mood to the environment.
Optimizing post-processing effects, ensuring the visuals aligned with the desired aesthetic.
Ensuring clean and optimal lighting bakes for smooth performance and consistent quality.
My efforts were centered around fine-tuning and elevating the level's visual quality, ensuring it met the highest artistic and technical standards while delivering an engaging player experience.










Composition and Lighting
BREAKDROWN
Optimized lighting in a stylized environment by reducing lightmaps by 2.5x and setting background assets to 'Movable,' eliminating unnecessary shadows for improved performance. Disabled 'Cast Shadows' on non-critical objects to maintain visual quality while significantly boosting frame rates. Successfully balanced aesthetics and technical constraints to enhance overall scene efficiency.